Kids Furniture Industry Overview
The global kids furniture market size was valued at USD 38.82 billion in 2021 and is expected to expand at a compound annual growth rate (CAGR) of 18.9% from 2022 to 2030. Rising real estate prices are expected to impact the sizes of houses and children’s rooms, which is projected to create growth opportunities for companies offering compact, easy-to-move, and “assemblable” furniture for kids’ rooms.
The outbreak of the COVID-19 pandemic led to worldwide lockdowns and school closures that resulted in an increase in demand for kids furniture, including chairs, tables, cabinets, dressers, and chests. Owing to the ongoing pandemic, children are now required to attend online classes, necessitating a separate study space in order to accommodate themselves comfortably for long school hours.
Gather more insights about the market drivers, restraints, and growth of the Global Kids Furniture market
Moreover, the worldwide population's per capita and disposable income is rising, particularly in developing nations, boosting the expansion of the kids furniture industry. Consumers with a high level of affordability spend wisely in order to increase their standard of living, resulting in the purchase of efficient and versatile consumer goods. This factor is expected to boost the growth of the market.
Furthermore, the demand rate is growing as the population grows, and at the same time, improving employment rates in emerging nations have enabled a large portion of the population to spend on both necessary and recreational items, which is expected to boost the growth of the market. For instance, according to the International Labour Organization, between 2017 and 2019, the number of working people in the Asia Pacific region increased to about 23 million.
With the rising home prices, consumers are increasingly investing in home improvement or home remodeling projects rather than buying new homes. The growing home values have doubled homeowner equity, indicating a trend of homeowners feeling richer and more disposed toward spending money on home improvement projects. This trend is likely to propel the demand for kids furniture in the foreseeable future.
Browse through Grand View Research's Homecare & Decor Industry Research Reports.
Mattress Market - The global mattress market size was valued at USD 39.4 billion in 2021 and is expected to grow at a compound annual growth rate (CAGR) of 6.2% from 2022 to 2030.
Kids Storage Furniture Market - The global kids storage furniture market size was valued at USD 10.86 billion in 2022 and is expected to expand at a compound annual growth rate (CAGR) of 20.3% from 2023 to 2030.
Kids Furniture Market Segmentation
Grand View Research has segmented the global kids furniture market on the basis of product, material, application, and region:
Kids Furniture Product Outlook (Revenue, USD Billion, 2017 - 2030)
- Beds, Cots, & Cribs
- Table & Chair
- Cabinets, dressers, & Chests
- Mattresses
- Other
Kids Furniture Material Outlook (Revenue, USD Billion, 2017 - 2030)
- Wood
- Polymer
- Metal
Kids Furniture Application Outlook (Revenue, USD Billion, 2017 - 2030)
- Commercial
- Residential
Kids Furniture Regional Outlook (Revenue, USD Billion, 2017 - 2030)
- North America
- Europe
- Asia Pacific
- Central & South America
- Middle East & Africa
Market Share Insights
July 2021: Aldi launched a new range of kids' garden furniture, which includes wooden benches, loungers, and tables.
July 2021: Crate & Kids came up with a kids’ furniture line designed to meet the needs of millennial parents. These products feature trending designs, have multipurpose functions, available in gender-neutral styling and color, and are made sustainably.
Key Companies profiled:
Some prominent players in the global kids furniture market include:
- Williams Sonoma Inc.
- Billion Dollar Baby Co.
- Wayfair Inc.
- Blu Dot
- First Cry
- KidKraft
- Sorelle Furniture
- Circu Magical Furniture
- Crate and Barrel
- Casa Kids
Order a free sample PDF of the Kids Furniture Market Intelligence Study, published by Grand View Research.
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